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Knights of honor mod worker banse
Knights of honor mod worker banse













knights of honor mod worker banse
  1. Knights of honor mod worker banse upgrade#
  2. Knights of honor mod worker banse mods#
  3. Knights of honor mod worker banse plus#

So it is awkward to see "Germanic Chieftains" in the Picts or Alans or even Armenians. The rooster and buildings are clearly inspired in the Germanics, which is fine, however, this culture is used by a much larger group. That way you can freely switch religions without expectations of significant mechanical changes.ģ - Finally, the Barbarians.

Knights of honor mod worker banse plus#

As changing to Roman as a Barbarian doesn't give you access to roman buildings and units, or vice versa, I think the three current cultures (Barbarian, Roman, and Eastern, plus "Pagan" that is being used to represent nomads") should be changed to three following religious branches, respectively: Non-Nicene (early heresies, compromising the Arianism followed by the Germanic invaders, as well some controversial denominations in the East), Nicene (the Roman church proper), and Eastern (a bit awkward as it starts off with Zoroastrian and Eastern Christianity, but it's a start). of the Prince- Bishopric of Warmia in 1414, and the Knights War of 1519 21 can all be considered war events that caused solitary series of city fires. That's more of a bug.Ģ - The culture sistem is a bit odd and I think it would be better off if it returned to a modification of the vanilla religions. Also, the forum insists that it can be upgraded to Estates, which is the last step from the farm build line, even when said building is already present. Considering how large the maluses of the first building are, by the end of it, you are *still* taking a malus in happiness and income.

Knights of honor mod worker banse upgrade#

Problem is, when you upgrade a building, it's bonuses don't overtake the previous', but rather, add to it. That's clear on the Forum tree, for example, that starts off giving large penalties in happiness and income on the first building, but right after that, starts giving bonuses. However, it does have a couple of design issues.ġ - The Roman build tree seems to be designed around building up early for later benefits.

Knights of honor mod worker banse mods#

The mod is overall pretty interesting, and seems to have less bugs than other, less extensive mods out there. new victory conditions for each faction rebalancing in many aspects (using the AI economic invasion hard script) total conversion of the religion aspect in KoH into "culture"

knights of honor mod worker banse

new city icons have been made to represent roman/barbarian cities realms and borders have been changed to represent the 5-7. The gameplay, music and many graphics were changed to represent the timeframe in a better way. It enhances and improves the game by removing bugs, fixing balance, increasing the. Ultimate Mod is a modification for Knights of Honor created by Gazatus. The mod is set in the time of the great migration periodes (5.century AD) until the spread of Islam (7.century AD). The file Ultimate Mod v.3.0.3 is a modification for Knights of Honor, a (n) strategy game. The mod now (v.2.0) has reached a level close to conclusion but I eagerly encourage all willing modders to work on it. It is called Invasio Barbarorum (Barbarian Invasion) in contribution to Rome: Total War and its great mod. This mod shifts Knights of Honor to the age of Rome. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Knights of Honor for PC.















Knights of honor mod worker banse